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書目資訊
主題
Gamification.
概要
作品:
12 作品在 12 項出版品 12 種語言
書目資訊
Open innovation business modelinggamification and design thinking applications /
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Augmented reality games.II,The gamification of education, medicine and art
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Data analytics approaches in educational games and gamification systems
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Tailored gamification to educational technologies
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Gamification and consumer engagementcreating value in context of ICT development /
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Transforming society and organizations through gamificationfrom the sustainable development goals to inclusive workplaces /
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Recent advances in technologies for inclusive well-beingvirtual patients, gamification and simulation /
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The effects of gamification on motivation and performance
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The gamification of society
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Gamification of electronic negotiation training
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Gamification design for educational contextstheoretical and practical contributions /
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Exploring genre through gamified adventures in elementary classrooms
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Small Business.
Business Strategy/Leadership.
Educational games.
Sustainability Management.
Business and Management.
Technology and Digital Education.
Organizational change.
Computational intelligence.
Nursing Education.
Biomedical Engineering and Bioengineering.
Computer games
Video games.
Customer Relationship Management.
Rehabilitation
Negotiation in business
Didactics and Teaching Methodology.
Literacy.
User Interfaces and Human Computer Interaction.
Health Informatics.
Educational technology.
Social change.
Employee Health and Wellbeing.
Virtual reality.
Education, Elementary.
Augmented reality.
Game Development.
Well-being
Biomedical engineering.
Computational Intelligence.
Educational Psychology.
Gamification.
Educational Technology.
IT in Business.
Corporate Social Responsibility.
Medical education.
Nursing
Artificial Intelligence.
Accounting/Auditing.
Games
Digital Education and Educational Technology.
Technological innovations.
Innovation/Technology Management.
Consumer behavior.
Teaching and Teacher Education.
Computers and Education.
Artificial intelligence.
Medical Education.
Innovation and Technology Management.
Childhood Education.
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