Gamification.
Overview
| Works: | 16 works in 16 publications in 16 languages | |
|---|---|---|
Titles
Open innovation business modelinggamification and design thinking applications /
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(Electronic resources)
Augmented reality games.II,The gamification of education, medicine and art
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(Electronic resources)
Gamification and consumer engagementcreating value in context of ICT development /
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(Electronic resources)
Transforming society and organizations through gamificationfrom the sustainable development goals to inclusive workplaces /
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(Electronic resources)
Recent advances in technologies for inclusive well-beingvirtual patients, gamification and simulation /
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(Electronic resources)
Gamification design for educational contextstheoretical and practical contributions /
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(Electronic resources)
Gamification in a flipped classroompedagogical methods and best practices /
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(Electronic resources)
Gamified tabletop exercises for effective disaster recovery testingpreparing for disasters with Dice /
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(Electronic resources)
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