Three-dimensional display systems.
Overview
Works: | 86 works in 29 publications in 29 languages |
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Titles
Creative 3-D display and interaction interfaces :a trans-disciplinary approach /
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Computer graphics :programming in OpenGL for visual communication /
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3D game engine designa practical approach to real-time computer graphics /
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Animating with Blenderhow to create short animations from start to finish /
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3D art essentials :the fundamentals of 3D modeling, texturing, and animation /
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Beginning 3D game development with Unitythe world's most widely used multi-platform game engine /
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Digital sculpting with Mudboxessential tools and techniques for artists /
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Microstereolithography and other fabrication techniques for 3D MEMS /
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Interactive 3D multimedia contentmodels for creation, management, search and presentation /
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Introduction to 3D datamodeling with ArcGIS 3D analyst and Google earth /
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Direct3D rendering cookbook :50 practical recipes to guide you through the advanced rendering techniques in Direct3D to help bring your 3D graphics project to life /
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After effects and Cinema 4D lite3D motion graphics and visual effects using CINEWARE /
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(Electronic resources)
Practical shader developmentvertex and fragment shaders for game developers /
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The digital Renaissanceclassic painting techniques in Painter and Photoshop /
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Immersive 3D design visualizationwith Autodesk Maya and Unreal Engine 4 /
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Beginning 3D game assets development pipelinelearn to integrate from Maya to Unity /
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Introduction to Blender 3.0learn organic and architectural modeling, lighting, materials, painting, rendering, and compositing with Blender /
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(Electronic resources)
Unity virtual reality development with VRTK4a no-coding approach to developing immersive vr experiences, games, & apps /
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Beginning Game Development with Godot :Learn to Create and Publish Your First 2D Platform Game /
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Building quality shaders for Unity®using shader graphs and HLSL shaders /
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