Video games - Social aspects.
概要
| 作品: | 35 作品在 26 項出版品 26 種語言 | |
|---|---|---|
書目資訊
Computer games as a sociocultural phenomenongames without frontiers, war without tears /
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MMOs from the outside inthe massively-multiplayer online ro le-playing games of psychology, law, government, and real life /
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Transnational contexts of development history, sociality, and society of playvideo games in East Asia /
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Language, gender and videogamesusing corpora to analyse the representation of gender in fantasy videogames /
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